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See individual weapons page for additional info.
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When not overheated (9 seconds of continuous firing). (2) Max Range Accuracy: Atomizer, Quarker, and Nucleon have an overheating mechanic which can greatly effect its accuracy. (1) Max Range: Noricum and Zenit have a minimum range of 300m. There is one exception to this rule the Ecu can be mounted to either a light or medium side hardpoint but is not available on light and medium hardpoints on specific robots (e.g. The equipment class has to match the corresponding hardpoint class. Beta is a type of weapon class that has more flexibility, at the cost of firepower when compared to Alpha class weaponry. Both Phantom and Invader used to be of 3 light hardpoints, but is changed to a medium and two lights, however these changes were installed later in the Testing stage.Īlpha and Beta are weapon classes used only by Titans (however, Titans cannot use light, medium or heavy weaponry). The hardpoints on robots cannot be upgraded, re-positioned or removed (however developers are known to change hardpoints type/location in rare cases - Cossack had a light hardpoint that was changed to medium, Gl Patton was designed with two light hardpoints, and later another two were added, Golem had the location of the light hardpoint changed, from next to the medium hardpoint, to under the heavy hardpoint, and a later example of this is Falcon having its side hardpoints changed from two medium hardpoints to two heavy ones). A robot may have from one to four of them, and depending on design can be in a variety of positions or combinations. On each robot, weapons or shields can attach to their respective hardpoints. For Titans there are two classes Alpha and Beta. Equipment can be mounted on a robot's hardpoints there are currently three different hardpoint classes, light, medium and heavy, usually with light being less powerful, and heavy having more powerful equipment.